Sony’s long-awaited Variable Refresh Rate (VRR) support for the PlayStation 5 will start rolling out globally this week. The feature which is available on Microsoft’s Xbox Series X and Series S finally comes to the PS5 after more than a year since the console was launched.
“On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output,” Hideaki Nishino, Senior Vice President, Platform Experience at PlayStation said in a blog post. “This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.”

In the coming weeks, the PS5 versions of the titles below will get patches enabling the VRR support, Nishino revealed in the blog post:
- Astro’s Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Destiny 2
- Devil May Cry 5 Special Edition
- DIRT 5
- Godfall
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- Tiny Tina’s Wonderlands
- Tom Clancy’s Rainbow Six Siege
- Tribes of Midgard
More PS5 games are expected to get the patches soon and some future games may feature support for VRR at launch. Once the PS5 gets the VRR update, the feature will be automatically enabled for supported games if the console is connected to a compatible HDMI 2.1 VRR TV or PC monitor. Players who do not want the feature can turn it off under “Screen and Video” in system settings on the PS5.
For games that do not support VRR, Sony says they may still get improvements in terms of the video quality.